Real-time game engines
Server-authoritative state machines, WebSocket event delivery, session lifecycle, reconnection and recovery. Built so that the rules live in exactly one place.
Gamelogic builds authoritative game engines, broadcast and studio software, and financial-grade transaction infrastructure — the systems behind live, multiplayer, camera-driven experiences that have to stay correct under load.
Most platforms only have to get one of these right. Live, camera-driven multiplayer has to get all three right simultaneously, continuously, and in front of an audience.
One server-side source of truth, thousands of concurrent clients, deterministic action ordering. Every client converges on the same state in under a second — and the client is never trusted to decide anything.
Live multi-camera video and game events delivered together across continents, staying aligned to the frame. Sub-second glass-to-glass latency, with graceful behaviour when a network degrades rather than when it fails.
Double-entry ledgers where every unit of value reconciles to the cent. Continuous automated reconciliation, immutable audit trails, and invariants that fail loudly instead of drifting quietly.
We work across the whole stack of a live platform, from the engine that arbitrates the session to the dashboards the operations team uses at 3am.
Server-authoritative state machines, WebSocket event delivery, session lifecycle, reconnection and recovery. Built so that the rules live in exactly one place.
Multi-camera production control, low-latency video pipeline integration, operator consoles, and the tooling that keeps a live floor running on schedule.
Double-entry transaction systems, automated end-of-day reconciliation, drift detection, and reporting that finance and audit can both stand behind.
Web, mobile and desktop clients built to stay responsive on poor connections — passive by design, rendering server state rather than second-guessing it.
Administration consoles, reporting dashboards, role-based access control, and the internal tooling that turns a platform into an operable business.
Kubernetes infrastructure, CI/CD, observability, load and failure testing. The unglamorous work that decides whether a live service survives its own success.
We design, build and maintain platforms under long-term engineering contracts. Our clients hold their own regulatory permissions, run the service under their own name, and own the relationship with their customers.
That separation is deliberate, and it is written into how we contract. It keeps responsibility where it belongs and it keeps our engineering focused on the thing we are actually good at.
Long-term contracted engineering and production support, not fixed-scope project work.
Licensed in Dubai for game development, engine and production services. Gamelogic is not an operator and holds no operator licence.
Gamelogic does not hold, process or take custody of customer funds.
Work product vests with the contracting party under the engineering agreement.
Gamelogic is the engineering partner behind the RAIZE platform. We build and maintain the real-time game engine, the player clients, the studio and broadcast tooling, and the back-office and reporting systems.
The platform runs continuous multi-camera live sessions with human hosts, synchronising video and game state across time zones with sub-second latency.
2026
10 people
IFZA, Dubai Silicon Oasis
85893 · DIEZ
A small team working from Dubai across European and Gulf time zones, close enough to the studio floor to see what the software actually has to survive.
Long-term engineering partnerships with a small number of clients. We take on platforms we intend to still be running years from now, not one-off builds.
We are selective and we are usually at capacity. If you are building something live, real-time and genuinely difficult, it is still worth writing.